Vydavatelé dávají od Nvidie ruce pryč? Z GeForce Now mizí hry (aktualizováno)

21. 4. 2020

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Aktualizováno 21. 4. 2020

Proběhne další čistka. Nvidia na blogu potvrdila, že z GeForce Now se 24. dubna stáhnou hry od Warner Bros (Batman, Lego, Mortal Kombat…), Xbox Games Studios (Minecraft, We Happy Few, Pillars of Ethernity…), Codemasters (Dirt, F1…) a Klei Entertainment (Don't Starve, Oxygen Not Included…). Firma věří, že se jednou vrátí a zapojí se tak k Ubisoftu, Epicu, Bungie nebo Bandai Namcu, které otevřeně GeForce Now podporují.

Třicet ze čtyřiceti nejhranějších titulů na Steamu je dostupných přes GeForce Now. A pracujeme na tom, abychom do služby dostali 1500 nových titulů,“ dodává Nvidia.

Aktualizováno 9. 3. 2020

Nvidia slíbila nášup nových her pro GeForce Now, ale místo toho přišla o dalšího partnera. Své hry teď nechalo stáhnout vydavatelství 2K Games, uživatelé tak přišli o možnost zahrát si série Bioshock, Borderlands, Civilization, NBA 2K či Mafii III.

Své hry zatím v GeForce Now nechávají Ubisoft (Far Cry, Assassin's Creed…), Bandai Namco (Dark Souls, Tekken…), WB Games (Batman, Middle-earth…), Codemasters (F1, Dirt…), Sega (Yakuza, Football Manager, Warhammer…), Paradox (Cities: Skylines, Age of Wonder, Europa Universalis, Stellaris…) nebo Deep Silver (Metro, Kingdom Come…)

Původní článek z 24. 2. 2020

Nedávno spuštěný herní cloud GeForce Now se potýká s nečekanými problémy. Po spuštění služby z ní stáhli své hry významní vydavatelé Activision Blizzard a poté i Bethesda. Nvidia na tuto situaci zareagovala, avšak poněkud nečitelně. Tvrdí, že k GeForce Now přistupuje jako k placené službě, ale první uživatelé placených tarifů Founders dostali 90denní bezplatnou zkušební dobu. A kvůli této „trial verzi“ se vydavatelé rozhodli stáhnout, přičemž Nvidia naznačuje, že po jejím skončení se zase vrátí.

Americká firma uklidňuje milion hráčů, kteří už si GeForce Now zaregistrovali, že se nemusí ničeho obávat. Služba zamíří na další platformy, dočká se nových funkcí a ve frontě je 1500 her, které budou podporovány v budoucnu. Jednou z nich bude i Cyberpunk 2077, pro kterou mimochodem vznikla i speciální edice karty GTX 2080 Ti.

Podle Bloombergu prý Nvidia nemá podepsané smlouvy. Vydavatelé tedy chtějí mít výhradní kontrolu nad tím, na kterých platformách jejich hry (po)běží. Laika by přitom napadlo, že v tomto případě žádné smlouvy nebudou potřeba. Hráči již tituly zmíněných vydavatelů musí mít koupené či si je musí koupit v obchodech jako Steam. Nvidia jim fakticky nic neprodává, jen nabízí virtuální herní počítač v cloudu.

Pokud tedy Nvidia něco netají a hry se do GeForce Now po třech měsících vrátí, nejspíš to znamená, že některé tituly bude možné hrát jen s placeným tarifem Founders. Proč by jinak měli vydavatelé problém s bezplatnou zkušební dobou, když Nvidia nabízí i normální bezplatný tarif s minimem omezení?

Které hry chybí?

Odchod Activision Blizzardu (Call of Duty, Sekiro, Diable, World of Warcraft, Owerwatch…) a Bethesdy (The Elder Scrolls, Fallout, Doom, Wolfenstein, Dishonored…) je ale jen vrcholem ledovce. Ještě před ostrým startem GeForce Now ze služby utekly společnosti Square Enix (Toms Raider, Final Fantasy, Just Cause…), Rockstar (GTA, Read Dead Redemption), Konami (Metal Gear Solid, PES…) a Capcom (Resident Evil, Devil May Cry, Monster Hunter, Street Fighter…). A třeba EA (Fifa, Battlefield, Star Wars, Mass Effect, The Sims) se nikdy ani nezapojilo.

Z 24 „nejprodávanějších“ her na Steamu za rok 2019 jich teď v GeForce Now chybí rovnou 10. A to přitom mezi oněmi 14 podporovanými je 5 free-to-play titulů. A z 12 nejprodávanějších her vydaných pouze v roce 2019 jich chybí 7.

CIF25

Snad se tedy situace co nejdříve uklidní a vydavatelé si nebudou klást podmínky, které by pouze obtěžovaly hráče. Když už jim totiž platí za hry, neměli by dělat rozdíl v tom, jestli si je spustí na svém, nebo pronajatém počítači. Stačí, že je na PC asi 10 různých obchodů/platforem. Tříštit trh dělením na různé cloudy, to by tady ještě chybělo…

Zdroj: Nvidia

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This helps the SDK to // select the correct creative if multiple are returned. // adsRequest.linearAdSlotWidth = prerollWidth; // adsRequest.linearAdSlotHeight = prerollHeight; adsRequest.nonLinearAdSlotWidth = 0; adsRequest.nonLinearAdSlotHeight = 0; adsLoader.requestAds(adsRequest); } function createAdDisplayContainer() { // We assume the adContainer is the DOM id of the element that will house // the ads. prerollDocument.getElementById('videoContent').style.display = 'none'; adDisplayContainer = new google.ima.AdDisplayContainer( prerollDocument.getElementById('adContainer'), videoContent); } function unmutePrerollAdvert() { adVolume = !adVolume; if (adVolume) { adsManager.setVolume(0.3); prerollDocument.getElementById('adMuteBtn').innerHTML = ''; } else { adsManager.setVolume(0); prerollDocument.getElementById('adMuteBtn').innerHTML = ''; } } function onAdsManagerLoaded(adsManagerLoadedEvent) { // Get the ads manager. const adsRenderingSettings = new google.ima.AdsRenderingSettings(); adsRenderingSettings.restoreCustomPlaybackStateOnAdBreakComplete = true; adsRenderingSettings.loadVideoTimeout = 12000; // videoContent should be set to the content video element. adsManager = adsManagerLoadedEvent.getAdsManager(videoContent, adsRenderingSettings); // Add listeners to the required events. adsManager.addEventListener(google.ima.AdErrorEvent.Type.AD_ERROR, onAdError); adsManager.addEventListener( google.ima.AdEvent.Type.CONTENT_PAUSE_REQUESTED, onContentPauseRequested); adsManager.addEventListener( google.ima.AdEvent.Type.CONTENT_RESUME_REQUESTED, onContentResumeRequested); adsManager.addEventListener( google.ima.AdEvent.Type.ALL_ADS_COMPLETED, onAdEvent); // Listen to any additional events, if necessary. adsManager.addEventListener(google.ima.AdEvent.Type.LOADED, onAdEvent); adsManager.addEventListener(google.ima.AdEvent.Type.STARTED, onAdEvent); adsManager.addEventListener(google.ima.AdEvent.Type.COMPLETE, onAdEvent); playAds(); } function playAds() { // Initialize the container. 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This helps the SDK to // select the correct creative if multiple are returned. // adsRequest.linearAdSlotWidth = outstreamWidth; // adsRequest.linearAdSlotHeight = outstreamHeight; adsRequest.nonLinearAdSlotWidth = 0; adsRequest.nonLinearAdSlotHeight = 0; adsLoader.requestAds(adsRequest); } function setupReplayScreen() { replayScreen.addEventListener('click', function () { iinfoOutstreamPosition.remove(); iinfoVastUrlIndex = 0; outstreamInit(); }); } /** * Sets the 'adContainer' div as the IMA ad display container. */ function createAdDisplayContainer() { // We assume the adContainer is the DOM id of the element that will house // the ads. outstreamDocument.getElementById('videoContent').style.display = 'none'; adDisplayContainer = new google.ima.AdDisplayContainer( outstreamDocument.getElementById('adContainer'), videoContent); } function unmuteAdvert() { adVolume = !adVolume; if (adVolume) { adsManager.setVolume(0.3); outstreamDocument.getElementById('adMuteBtn').innerHTML = ''; } else { adsManager.setVolume(0); outstreamDocument.getElementById('adMuteBtn').innerHTML = ''; } } /** * Loads the video content and initializes IMA ad playback. */ function playAds() { // Initialize the container. Must be done through a user action on mobile // devices. videoContent.load(); adDisplayContainer.initialize(); // setupDimensions(); try { // Initialize the ads manager. Ad rules playlist will start at this time. adsManager.init(1920, 1080, google.ima.ViewMode.NORMAL); // Call play to start showing the ad. Single video and overlay ads will // start at this time; the call will be ignored for ad rules. adsManager.start(); // window.addEventListener('resize', function (event) { // if (adsManager) { // setupDimensions(); // adsManager.resize(outstreamWidth, outstreamHeight, google.ima.ViewMode.NORMAL); // } // }); } catch (adError) { // An error may be thrown if there was a problem with the VAST response. // videoContent.play(); } } /** * Handles the ad manager loading and sets ad event listeners. * @param { !google.ima.AdsManagerLoadedEvent } adsManagerLoadedEvent */ function onAdsManagerLoaded(adsManagerLoadedEvent) { // Get the ads manager. const adsRenderingSettings = new google.ima.AdsRenderingSettings(); adsRenderingSettings.restoreCustomPlaybackStateOnAdBreakComplete = true; adsRenderingSettings.loadVideoTimeout = 12000; // videoContent should be set to the content video element. adsManager = adsManagerLoadedEvent.getAdsManager(videoContent, adsRenderingSettings); // Add listeners to the required events. adsManager.addEventListener(google.ima.AdErrorEvent.Type.AD_ERROR, onAdError); adsManager.addEventListener( google.ima.AdEvent.Type.CONTENT_PAUSE_REQUESTED, onContentPauseRequested); adsManager.addEventListener( google.ima.AdEvent.Type.CONTENT_RESUME_REQUESTED, onContentResumeRequested); adsManager.addEventListener( google.ima.AdEvent.Type.ALL_ADS_COMPLETED, onAdEvent); // Listen to any additional events, if necessary. adsManager.addEventListener(google.ima.AdEvent.Type.LOADED, onAdEvent); adsManager.addEventListener(google.ima.AdEvent.Type.STARTED, onAdEvent); adsManager.addEventListener(google.ima.AdEvent.Type.COMPLETE, onAdEvent); playAds(); } /** * Handles actions taken in response to ad events. * @param { !google.ima.AdEvent } adEvent */ function onAdEvent(adEvent) { // Retrieve the ad from the event. Some events (for example, // ALL_ADS_COMPLETED) don't have ad object associated. const ad = adEvent.getAd(); console.log('Outstream event: ' + adEvent.type); switch (adEvent.type) { case google.ima.AdEvent.Type.LOADED: // This is the first event sent for an ad - it is possible to // determine whether the ad is a video ad or an overlay. if (!ad.isLinear()) { // Position AdDisplayContainer correctly for overlay. // Use ad.width and ad.height. videoContent.play(); } outstreamDocument.getElementById('adContainer').style.width = '100%'; outstreamDocument.getElementById('adContainer').style.maxWidth = '640px'; outstreamDocument.getElementById('adContainer').style.height = '360px'; break; case google.ima.AdEvent.Type.STARTED: window.addEventListener('scroll', onActiveView); // This event indicates the ad has started - the video player // can adjust the UI, for example display a pause button and // remaining time. if (ad.isLinear()) { // For a linear ad, a timer can be started to poll for // the remaining time. intervalTimer = setInterval( function () { // Example: const remainingTime = adsManager.getRemainingTime(); // adsManager.pause(); }, 300); // every 300ms } outstreamDocument.getElementById('adMuteBtn').style.display = 'block'; break; case google.ima.AdEvent.Type.ALL_ADS_COMPLETED: if (ad.isLinear()) { clearInterval(intervalTimer); } if (outstreamLastError === 303) { if (isBanner) { renderBanner(); } else { replayScreen.style.display = 'flex'; } } break; case google.ima.AdEvent.Type.COMPLETE: // This event indicates the ad has finished - the video player // can perform appropriate UI actions, such as removing the timer for // remaining time detection. if (ad.isLinear()) { clearInterval(intervalTimer); } if (isBanner) { renderBanner(); } else { replayScreen.style.display = 'flex'; } break; } } /** * Handles ad errors. * @param { !google.ima.AdErrorEvent } adErrorEvent */ function onAdError(adErrorEvent) { // Handle the error logging. console.log(adErrorEvent.getError()); outstreamLastError = adErrorEvent.getError().getErrorCode(); if (!loadNext()) { renderBanner(); } } function renderBanner() { if (isBanner) { console.log('Outstream: Render Banner'); iinfoOutstreamPosition.innerHTML = ""; iinfoOutstreamPosition.style.height = "330px"; iinfoOutstreamPosition.appendChild(bannerDiv); } else { console.log('Outstream: Banner is not set'); } } function loadNext() { iinfoVastUrlIndex++; if (iinfoVastUrlIndex < iinfoVastUrls.length) { iinfoOutstreamPosition.remove(); outstreamInit(); } else { return false; } adVolume = 1; return true; } /** * Pauses video content and sets up ad UI. */ function onContentPauseRequested() { videoContent.pause(); // This function is where you should setup UI for showing ads (for example, // display ad timer countdown, disable seeking and more.) // setupUIForAds(); } /** * Resumes video content and removes ad UI. */ function onContentResumeRequested() { videoContent.play(); // This function is where you should ensure that your UI is ready // to play content. It is the responsibility of the Publisher to // implement this function when necessary. // setupUIForContent(); } function onActiveView() { if (outstreamContainer) { const containerOffset = outstreamContainer.getBoundingClientRect(); const windowHeight = window.innerHeight; if (containerOffset.top < windowHeight/1 && containerOffset.bottom > 0.0) { if (outstreamPaused) { adsManager.resume(); outstreamPaused = false; } return true; } else { if (!outstreamPaused) { adsManager.pause(); outstreamPaused = true; } } } return false; } let outstreamInitInterval; if (typeof cpexPackage !== "undefined") { outstreamInitInterval = setInterval(tryToInitializeOutstream, 100); } else { const wrapper = getWrapper(); if (wrapper) { let outstreamInitialized = false; window.addEventListener('scroll', () => { if (!outstreamInitialized) { const containerOffset = wrapper.getBoundingClientRect(); const windowHeight = window.innerHeight; if (containerOffset.top < windowHeight / 1 && containerOffset.bottom > 0.0) { outstreamInit(); outstreamInitialized = true; } } }); } } function tryToInitializeOutstream() { const wrapper = getWrapper(); if (wrapper) { const containerOffset = wrapper.getBoundingClientRect(); const windowHeight = window.innerHeight; if (containerOffset.top < windowHeight / 1 && containerOffset.bottom > 0.0) { if (cpexPackage.adserver.displayed) { clearInterval(outstreamInitInterval); outstreamInit(); } } } else { clearInterval(outstreamInitInterval); } } }
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