Nvidia GeForce RTX 5080 Super se blíží. Prosákly specifikace, má větší i rychlejší paměť, ale i horší spotřebu

25. 5. 2025

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Logo Super na grafice Nvidia Autor: Nvidia
Logo Super na grafice Nvidia
Osvědčený leaker Kopite7kimi už sdělil specifikace grafiky, která nahradí či doplní dnešní 16GB model GeForce RTX 5080. Novinka bude mít nejenom větší paměť, ale také vyšší takty.

Zatímco se většina pozornosti hardwarových médií i publika upírala na veletrh Computex, ozval se opět na bývalém Twitteru leaker s přezdívkou Kopite7kimi. A přinesl informace o chystaném refreshi grafické karty GeForce RTX 5080, který už podle předešlých zpráv Nvidia chystá, nejspíše jako model GeForce RTX 5080 Super. Tím se plánovaná existence této grafiky zřejmě potvrzuje, a navíc začíná být jasné, co se od něj dá čekat.

Současný model GeForce RTX 5080 je založený na čipu GB203, což je druhé GPU herní řady Blackwell, s 256bitovu sběrnicí. V něm je aktivních 84 bloků SM (10 752 shaderů) na taktu 2,30–2,62 GHz (základ/boost). Karta má 16 GB paměti GDDR7 s propustností 960 GB/s a referenční TDP 360 W.

GeForce RTX 5080 Super

Podle Kopite7kimi bude GeForce RTX 5080 Super založená na variantě čipu GB203–450 a kód modelu je PG147-SKU35. Tato karta tedy nevyužije větší křemík GPU (což by zde musel být GB202), jak to někdy u refreshů bývá. Grafika bude mít stále stejných 10 752 shaderů, tedy 84 bloků SM (a tím pádem i 84 RT jader a 336 tensor jader). Pokud se zvýší hrubý výkon, bude to jenom nasazením vyšších taktů. Ty jsou pravděpodobné, karta totiž bude mít TDP 400 W nebo vyšší – nebo s tím alespoň pracují momentální specifikace. Nelze zaručit, že se ještě nezmění.

Kde ale grafika bude zrychlená a vylepšená určitě, je na pamětech. Jednak tato karta dostane větší kapacitu – 24 GB díky 24Gb (3GB) čipům GDDR7, jak naznačovaly dřívější úniky. Potvrzuje se tím asi i zvěst o tom, že Nvidia zvažovala vydání dvou variant RTX 5080 (16GB a 24GB) už dokonce loni ještě před vydáním grafik generace Blackwell.

Všechny ostatní grafiky GeForce RTX 5000 používají čipy GDDR7 s kapacitou 16 Gb (2 GB), až na RTX 5090 pro notebooky. Te stejně jako budoucí RTX 5080 Super pro desktop díky těmto čipům může nabídnout 24GB kapacitu. Doufalo se, že by tyto čipy mohly být použité u RTX 5060 a RTX 5060 Ti (což by umožnilo 12GB kapacitu na 128bitové sběrnici, ale Nvidia k tomu snad kvůli ceně čipů nepřistoupila).

Grafické karty Nvidia GeForce RTX 4000 Super

Grafické karty Nvidia GeForce RTX 4000 refreshové řady Super (ilustrace)

Autor: Nvidia

Propustnost stoupne na 1 TB/s

Vedle kapacity ale bude zvýšena i propustnost, což může zvednou celkový výkon karty i tehdy, když se ve hře nebude moci projevit přímo vyšší kapacita. Už dnešní model s trochu vymyká a zatímco ostatní RTX 5000 provozují GDDR7 na efektivním taktu 28,0 GHz, u RTX 5080 je to 30,0 GHz. GeForce RTX 5080 Super má ale takt popostrčit až na 32,0 GHz, kdy bude propustnost přesně 1 TB/s (1024 GB/s, zlepšení o 6,7 %).

Pokud se současně zvýší frekvence GPU, může grafika mít celkově o několik procent lepší výkon. Ovšem jak už bylo zmíněno, za cenu spotřeby vyšší o dvojciferná procenta. Doufejme, že to nepovede k většímu riziku problémů s napájecím konektorem.

zabbix_tip

Web VideoCardz usuzuje, že důvodem, proč se Kopite7kimi k těmto informacím dostal, je nejspíš to, že už o modelu RTX 5080 Super Nvidia informovala partnerské výrobce karet. To může znamenat, že se začíná rýsovat uvedení na trh. Asi ale není bezprostředně blízko, spíše bychom tuto novinku očekávali na podzim (září až říjen). A pořád nelze vyloučit, že vyjde až v roce 2026 – Nvidia většinou refreshové karty vydává až s větším odstupem (karty RTX 4000 Super vyšly až v roce 2024, zatímco původní modely už na podzim 2022).

Zdroje: Kopite7kimi, VideoCardz

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It is the responsibility of the Publisher to // implement this function when necessary. // setupUIForContent(); } function onActiveView() { if (outstreamContainer) { const containerOffset = outstreamContainer.getBoundingClientRect(); const windowHeight = window.innerHeight; if (containerOffset.top < windowHeight/1 && containerOffset.bottom > 0.0) { if (outstreamPaused) { adsManager.resume(); outstreamPaused = false; } return true; } else { if (!outstreamPaused) { adsManager.pause(); outstreamPaused = true; } } } return false; } let outstreamInitInterval; if (typeof cpexPackage !== "undefined") { outstreamInitInterval = setInterval(tryToInitializeOutstream, 100); } else { const wrapper = getWrapper(); if (wrapper) { let outstreamInitialized = false; window.addEventListener('scroll', () => { if (!outstreamInitialized) { const containerOffset = wrapper.getBoundingClientRect(); const windowHeight = window.innerHeight; if (containerOffset.top < windowHeight / 1 && containerOffset.bottom > 0.0) { outstreamInit(); outstreamInitialized = true; } } }); } } function tryToInitializeOutstream() { const wrapper = getWrapper(); if (wrapper) { const containerOffset = wrapper.getBoundingClientRect(); const windowHeight = window.innerHeight; if (containerOffset.top < windowHeight / 1 && containerOffset.bottom > 0.0) { if (cpexPackage.adserver.displayed) { clearInterval(outstreamInitInterval); outstreamInit(); } } } else { clearInterval(outstreamInitInterval); } } }
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